Payload of a companion.voice_inject event — a voiceRelevant world-state
line the companion should say aloud DURING a live call (the app pushed the
moment via sendWorldState; the server decided it's worth voicing). speak
is the host's cue to route text to the active voice session. A text-only
host can ignore it — the moment still shaped the next turn's context.
Payload of a
companion.voice_injectevent — avoiceRelevantworld-state line the companion should say aloud DURING a live call (the app pushed the moment viasendWorldState; the server decided it's worth voicing).speakis the host's cue to routetextto the active voice session. A text-only host can ignore it — the moment still shaped the next turn's context.